Two CDs on one 64MB cartridge? Madness!
The Resident Evil series may be most closely associated with Sony hardware, but it's important to remember that it has been a platform agnostic franchise since the first entry, which, lest we forget, also made it onto the Sega Saturn. Since then, we've seen notable Nintendo instalments such as Resident Evil 4, Resident Evil: Deadly Silence and Resident Evil Zero, but back in 1998, the news that the Nintendo 64 was getting a port of the second game was nonetheless a groundbreaking moment.
Our friends over at Digital Foundry have investigated the story behind this remarkable feat of porting; handled by Angel Studios - which is now better known as Rockstar San Diego - the N64 version takes two CDs of data and crams them into a 64MB cartridge thanks to a series of amazing technical tricks. As detailed in the video (skip to around 15 minutes in for the good stuff), compromises had to be made; FMV is massively reduced in both detail and frame rate, backgrounds are also lower-resolution and sound samples – including the massive amount of speech – suffer. Even the famous door-opening loading screens drop from 60 fps to a much lower rate.
Read the full article on nintendolife.com
https://ift.tt/eA8V8Jfrom Nintendo Life | Latest Updates
No comments:
Post a Comment