Back of the grid.
Last year’s Gear.Club Unlimited was a decent attempt at bringing a ‘serious’ racing game to the Switch. Based on a mobile game, the ‘Unlimited’ part of the title referred to the scrapping of microtransactions and all the other nonsense you got when playing it on your phone. Although Gear.Club Unlimited was a good start, it had a number of issues we hoped would be fixed should a sequel ever come. One year later, that sequel is indeed with us, but so too are the same problems. There are even more this time, in fact.
Let’s start with the positives: Gear.Club Unlimited 2 has a hefty career mode complete with its own storyline. As a test driver for a racing manufacturer, you’re thrown in at the last minute to replace one of the main racers, who has had to leave thanks to a massive drugs scandal. Okay, the drugs bit is a lie – it’s not actually explained why he left – but regardless, now you’re in. Naturally, it quickly becomes clear that you’ve got mad skillz™ required and thus begins your glittering motorsport career.
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